Post by Hawke on Sept 30, 2015 11:53:02 GMT
Full name (+titles, if any): Benjin Sixsmith
Age: 35
Gender: Male
Race: Human
Nationality: (Ferelden, Antivan, Orlesian, etc etc) Free Marcher
Class/Occupation: Ex-City Guard
Background: Benjin was born a Marcher, the son of a blacksmith and her husband in a little village across Wildervale. He spent his childhood working the bellows and learning how to beat metal to all sorts of shapes. His mother was strict, and rather than spend his days out playing at being a templar knight with the other children, he melted metal or shifted away axe heads and new hoes. He grew into a strong, albeit bored youth and finally decided to strike off into the city of Kirkwall. He spent his first few weeks in the city living as he hadn’t before - drinking and gambling certain that he could take anything the city could throw at him.
Two weeks later he was penniless and poverty stricken, robbed blind by thieves and left without coin for bed and board. Desperate and pride wounded, he turned to Darktown - finding it difficult to distinguish himself from the hordes of refugee’s clogging the city. He refused to quit, horrified of what his mother might think of him should he return empty handed and beaten black and blue by the city - she would have told him he’d have been better off making hoes and axels for the rest of his life.
Eventually, he falls in with smugglers - mercenary work seeming too dangerous to peasant with no training. The job turns sour when he realizes the position requires both quick and clever hands AND the ability to murder any witnesses. The cargo gets increasingly more and more dangerous until he finally realizes the exact content of the barrels and crates he’s been helping send off - people. More specifically, mages. At one such midnight shipment he’s caught red handed by the templar’s and taken to prison - getting off lightly with the removal of only two fingers on his left hand. He swears then to stay on the right side of the law, and begs to join the city guard; after passing tests of strength and exertion he is allowed in and doesn’t turn back.
His life seems to be looking up after he joins the guard; a barracks to sleep in, food and ale in the mornings and nights, and the camaraderie or his peers. While they are looked down upon by the Templars, it is the city guard who roam the streets and due to his less scrupulous past, Benjin is instrumental in assisting with scouting out some of the more dangerous criminals (though he is still a little naive and more than once allows a cornered prisoner ‘get loose’).
Things get dire after the Qunari attack - he survives barely though he had been situated near the edge of the Alienage when the invasion began. He helped hold the bottle neck of the opening to the Alienage and rallied the few guardsmen with him on the patrol as well as some of the elves - the main adversary was not so much the Qunari (who seemed intent on heading up into Hightown) as they were looting members of the Coterie who took the invasion for a chance at some coin.
Commended for his effort, the suspension on his full employment as a member of the city guard (due to his less savoury past) is listed and he is considered a fully fledged member. Once again, his mettle is put to the test when the mage and templar conflict breaks out - the city lost to chaos and orders lost to reason. In the midst of the fighting Benjin focussed more on helping those he could escape and manages to corral some citizens to the docks to get out of the line of fire. He looks to the smouldering remains of the city a final time before deciding to defect and hops on one of the final boats leaving Kirkwall never to look back.
After landing in Ferelden, Benjen stays in Highever, disillusioned and once more honourless. He usually stays at the local tavern stinking of cheap ale until he takes up a contract. He also chisels reliefs into little scraps of metal in his free time.
Personality:
Benjen still bears the scars of being a naive country boy who went too soon to the city. His years in Kirkwall turned him from open, kind, brash youth to the more jaded mercenary he has become. He’s not particularly skilled with the sword and shield but he can work well in a team - companionable when not sodden with drink and easy to get along with. His years working for the city guard made him work well as a team player, and he had seen and felt the ire of the templars and nobles with boots so big they didn’t mind whom they stepped on in the process. Because of this, and his nobody upbringing, he still feels the strong urge to side with those less fortunate; be them elves, mages or otherwise. He has little tolerance for noble games or noble airs and as he is a mercenary bidden to nobody, with no reputation to offend but his own he doesn’t mind speaking his mind of them.
Deep down, Benjen is still deeply guilty about his fumbles in Kirkwall - he had gone to the city with high hopes and fallen in with the wrong crowd time and time again. His fondest memories are cold nights in the city guard compound, surrounded by friends playing cards and occasionally discussing the knight captain and her longing looks at one of the more oblivious members of the guards. Those times he considers his most worthy and make him not so much miss the two fingers he lost. He blames those on the templars, anyway. Ultimately, Benjen hopes eventually he might come across some contract or work that might make him worthy enough to travel home and visit his mother once more. As stern as she had been she had been a good teacher and mother. He still has the first piece of his work she’d ever praised - a small, steel dagger with a bear shaped into the hilt. They didn’t make weapons often - Wildervale was a little farming settlement and little more. Still, Benjen dreamed of being a knight and she had let him keep it, saying it was fine work indeed. He had kept the little creative streak ever since, and when not hashing out hastily drawn designs and stashing them quickly away where they might not be found, he had also taken up knitting as a past time. A few members of the Kirkwall guard might still have the odd scarf, hat, or carefully made pair of socks. At least he hoped.
Benjen can read just a little as he would have had to read announcements from the guard captain, and orders for the blacksmith services but otherwise isn’t exactly well educated. He is an occasional Andrastian, never putting too much stock in the Maker but ever likely to swear ‘by Andraste’s great heaving bosom!’ in the heat of battle. Maybe he carries a small chiselled likeness of the Maker’s daughter in his pocket and perhaps, should he ever be found in a chantry’s service, he might chip away at her a little in the back row so as to better detail the figure, but who can say.
list five tv tropes associated with them:
tvtropes.org/pmwiki/pmwiki.php/Main/ConflictingLoyalty
tvtropes.org/pmwiki/pmwiki.php/Main/MissingMom
tvtropes.org/pmwiki/pmwiki.php/Main/NaiveNewcomer
tvtropes.org/pmwiki/pmwiki.php/Main/TheOathBreaker
tvtropes.org/pmwiki/pmwiki.php/Main/INeedAFreakingDrink
Appearance (description, image, or both!): Benjen is a big bear of a man, roughly 6 ft tall and well muscled from his youth as a blacksmith, and subsequent training as a city guard. He is flecked with scars, a prominent one that runs down a cheek and cut to the bone. He seems to have a perpetual 5 o’clock shadow and a rather dirty appearance. (pic... incoming... eventually)
Writing sample:
Benjin glances at the players before shuffling his hand of cards once more. He’s an old hand at cards and by now, thankfully, has finally learned how to play. A matching hand of knights and not an ounce of chivalry among them - he takes a card from the pile as its his turn to draw. He also subtly edges one out from the discard pile - he had been at it all game, hopefully unbeknownst to the rest of the table. Something these types weren't entirely certain of the rules of the game - cheating was almost as expected as the angel of death.
He had a hunch the card was coming soon, too.
He places down another coin - his last silver. He doesn’t let the hunger show in his eyes, but a win would be good - the rest of the bids are coppers and silvers, but its enough to tide him over between jobs. Enough for a few mugs of ale besides.
“Feeling lucky?” He asks conversationally, fanning himself with his hand of cards and broaching a crooked grin. He's both elbows up on the table and seems all arms his jerkin and leather vest done loose. His tan hands make the cards look tiny. He takes a sip of ale, and thinks on the winnings - maybe a bottle of wine, just as a treat.
IC
This is the permissions list for IC (in-character), activity.
Hugging this character: uh, if you would like an awkward look after you’ve quite finished, give it a try.
Kissing this character: please give him a succinctly written warning 10 days in advance, thanks.
Flirting with this character: you can try. akin with attempting to flirt with a human boulder.
Fighting with this character: now THIS one he can do
Injuring this character (include limits and severity): very used to it. also used to placating rowdy patrons at the hanged man. try at your own risk
Killing this character:
Using telepathy/mind reading abilities on this character: go for it he’s about as easy to read as an open book
Offensive subjects (things you don’t wish to RP/come across): nothing against the rules and no non-con thanks!
Age: 35
Gender: Male
Race: Human
Nationality: (Ferelden, Antivan, Orlesian, etc etc) Free Marcher
Class/Occupation: Ex-City Guard
Background: Benjin was born a Marcher, the son of a blacksmith and her husband in a little village across Wildervale. He spent his childhood working the bellows and learning how to beat metal to all sorts of shapes. His mother was strict, and rather than spend his days out playing at being a templar knight with the other children, he melted metal or shifted away axe heads and new hoes. He grew into a strong, albeit bored youth and finally decided to strike off into the city of Kirkwall. He spent his first few weeks in the city living as he hadn’t before - drinking and gambling certain that he could take anything the city could throw at him.
Two weeks later he was penniless and poverty stricken, robbed blind by thieves and left without coin for bed and board. Desperate and pride wounded, he turned to Darktown - finding it difficult to distinguish himself from the hordes of refugee’s clogging the city. He refused to quit, horrified of what his mother might think of him should he return empty handed and beaten black and blue by the city - she would have told him he’d have been better off making hoes and axels for the rest of his life.
Eventually, he falls in with smugglers - mercenary work seeming too dangerous to peasant with no training. The job turns sour when he realizes the position requires both quick and clever hands AND the ability to murder any witnesses. The cargo gets increasingly more and more dangerous until he finally realizes the exact content of the barrels and crates he’s been helping send off - people. More specifically, mages. At one such midnight shipment he’s caught red handed by the templar’s and taken to prison - getting off lightly with the removal of only two fingers on his left hand. He swears then to stay on the right side of the law, and begs to join the city guard; after passing tests of strength and exertion he is allowed in and doesn’t turn back.
His life seems to be looking up after he joins the guard; a barracks to sleep in, food and ale in the mornings and nights, and the camaraderie or his peers. While they are looked down upon by the Templars, it is the city guard who roam the streets and due to his less scrupulous past, Benjin is instrumental in assisting with scouting out some of the more dangerous criminals (though he is still a little naive and more than once allows a cornered prisoner ‘get loose’).
Things get dire after the Qunari attack - he survives barely though he had been situated near the edge of the Alienage when the invasion began. He helped hold the bottle neck of the opening to the Alienage and rallied the few guardsmen with him on the patrol as well as some of the elves - the main adversary was not so much the Qunari (who seemed intent on heading up into Hightown) as they were looting members of the Coterie who took the invasion for a chance at some coin.
Commended for his effort, the suspension on his full employment as a member of the city guard (due to his less savoury past) is listed and he is considered a fully fledged member. Once again, his mettle is put to the test when the mage and templar conflict breaks out - the city lost to chaos and orders lost to reason. In the midst of the fighting Benjin focussed more on helping those he could escape and manages to corral some citizens to the docks to get out of the line of fire. He looks to the smouldering remains of the city a final time before deciding to defect and hops on one of the final boats leaving Kirkwall never to look back.
After landing in Ferelden, Benjen stays in Highever, disillusioned and once more honourless. He usually stays at the local tavern stinking of cheap ale until he takes up a contract. He also chisels reliefs into little scraps of metal in his free time.
Personality:
Benjen still bears the scars of being a naive country boy who went too soon to the city. His years in Kirkwall turned him from open, kind, brash youth to the more jaded mercenary he has become. He’s not particularly skilled with the sword and shield but he can work well in a team - companionable when not sodden with drink and easy to get along with. His years working for the city guard made him work well as a team player, and he had seen and felt the ire of the templars and nobles with boots so big they didn’t mind whom they stepped on in the process. Because of this, and his nobody upbringing, he still feels the strong urge to side with those less fortunate; be them elves, mages or otherwise. He has little tolerance for noble games or noble airs and as he is a mercenary bidden to nobody, with no reputation to offend but his own he doesn’t mind speaking his mind of them.
Deep down, Benjen is still deeply guilty about his fumbles in Kirkwall - he had gone to the city with high hopes and fallen in with the wrong crowd time and time again. His fondest memories are cold nights in the city guard compound, surrounded by friends playing cards and occasionally discussing the knight captain and her longing looks at one of the more oblivious members of the guards. Those times he considers his most worthy and make him not so much miss the two fingers he lost. He blames those on the templars, anyway. Ultimately, Benjen hopes eventually he might come across some contract or work that might make him worthy enough to travel home and visit his mother once more. As stern as she had been she had been a good teacher and mother. He still has the first piece of his work she’d ever praised - a small, steel dagger with a bear shaped into the hilt. They didn’t make weapons often - Wildervale was a little farming settlement and little more. Still, Benjen dreamed of being a knight and she had let him keep it, saying it was fine work indeed. He had kept the little creative streak ever since, and when not hashing out hastily drawn designs and stashing them quickly away where they might not be found, he had also taken up knitting as a past time. A few members of the Kirkwall guard might still have the odd scarf, hat, or carefully made pair of socks. At least he hoped.
Benjen can read just a little as he would have had to read announcements from the guard captain, and orders for the blacksmith services but otherwise isn’t exactly well educated. He is an occasional Andrastian, never putting too much stock in the Maker but ever likely to swear ‘by Andraste’s great heaving bosom!’ in the heat of battle. Maybe he carries a small chiselled likeness of the Maker’s daughter in his pocket and perhaps, should he ever be found in a chantry’s service, he might chip away at her a little in the back row so as to better detail the figure, but who can say.
list five tv tropes associated with them:
tvtropes.org/pmwiki/pmwiki.php/Main/ConflictingLoyalty
tvtropes.org/pmwiki/pmwiki.php/Main/MissingMom
tvtropes.org/pmwiki/pmwiki.php/Main/NaiveNewcomer
tvtropes.org/pmwiki/pmwiki.php/Main/TheOathBreaker
tvtropes.org/pmwiki/pmwiki.php/Main/INeedAFreakingDrink
Appearance (description, image, or both!): Benjen is a big bear of a man, roughly 6 ft tall and well muscled from his youth as a blacksmith, and subsequent training as a city guard. He is flecked with scars, a prominent one that runs down a cheek and cut to the bone. He seems to have a perpetual 5 o’clock shadow and a rather dirty appearance. (pic... incoming... eventually)
Writing sample:
Benjin glances at the players before shuffling his hand of cards once more. He’s an old hand at cards and by now, thankfully, has finally learned how to play. A matching hand of knights and not an ounce of chivalry among them - he takes a card from the pile as its his turn to draw. He also subtly edges one out from the discard pile - he had been at it all game, hopefully unbeknownst to the rest of the table. Something these types weren't entirely certain of the rules of the game - cheating was almost as expected as the angel of death.
He had a hunch the card was coming soon, too.
He places down another coin - his last silver. He doesn’t let the hunger show in his eyes, but a win would be good - the rest of the bids are coppers and silvers, but its enough to tide him over between jobs. Enough for a few mugs of ale besides.
“Feeling lucky?” He asks conversationally, fanning himself with his hand of cards and broaching a crooked grin. He's both elbows up on the table and seems all arms his jerkin and leather vest done loose. His tan hands make the cards look tiny. He takes a sip of ale, and thinks on the winnings - maybe a bottle of wine, just as a treat.
IC
This is the permissions list for IC (in-character), activity.
Hugging this character: uh, if you would like an awkward look after you’ve quite finished, give it a try.
Kissing this character: please give him a succinctly written warning 10 days in advance, thanks.
Flirting with this character: you can try. akin with attempting to flirt with a human boulder.
Fighting with this character: now THIS one he can do
Injuring this character (include limits and severity): very used to it. also used to placating rowdy patrons at the hanged man. try at your own risk
Killing this character:
Using telepathy/mind reading abilities on this character: go for it he’s about as easy to read as an open book
Offensive subjects (things you don’t wish to RP/come across): nothing against the rules and no non-con thanks!